Even if you have used previous versions of OmniPlan, we encourage you to work through the tutorial as a way of familiarizing yourself with OmniPlan’s interface.įor the purpose of this tutorial we’ll be looking at the development process of a game being put together by an independent team of intrepid designers, coders, and testers. Along the way, you’ll use the inspectors and various tools to quickly create a project plan. This tutorial takes you through the process of laying out an entire project-from start to finish-in OmniPlan. Step 14: Assigning Costs to Tasks and Resources.Step 13: Setting Individual Schedule Exceptions.Step 10: Setting Project Schedule Exceptions.Step 7: Connecting Tasks with Dependency Lines.The second phase is Managing a Project with OmniPlan’s tools. That part of project management is covered in this chapter’s tutorial. The first is setting up your project adding tasks, assigning resources, setting due dates, and such. There are two phases to project management with OmniPlan.
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